Hallucinating Python objects.
A console text editor similar to the MS-DOS editor (EDIT.COM). Small, cross-platform, and from Microsoft.
Python cryptography library.
An app that optimizes image files for size. Combines many existing tools.
A frontend for gifski.
A high-quality animated GIF converter. Uses lossy compression and temporal dithering to make the best of the GIF formatβs palette-based color system.
Lossy PNG compression.
A procedurally generated 3D/VR museum based on Wikipedia. Made with Godot.
Plenty of useful additions to MonoGame.
A set of Homebrew casks that install different versions of the .NET SDK. You can install multiple versions in parallel.
An entityβcomponentβsystem library for C#.
Higher-level abstractions and tools on top of MonoGame.
Sadly, macOS and GNU/Linux support were dropped in version 3.0.0-dev.2.
Another reimplementation of Microsoft XNA.
3D physics library for C#.
Derivative of MonoGame.
Game engine (2D and 3D) with C# scripting.
The build pipeline only works on Windows, unfortunately.
Game framework for .NET. Originally a free and cross-platform reimplementation of Microsoft XNA. Supports .NETβs built-in hot reloading feature.
Who knows if it ever reaches stable. If it does, how much of async can it replace?
Newtypes for C#.
Automatic Scott encoding for C#.
Reasons not to use Rust for things that you want quick iterations on. The more creative and iterative the development process, the less suitable Rust probably is.
Collaborative LaTeX alternative.